![]() ![]() With the consideration of its high-profile development team, as well as the fact that it was a front-runner PlayStation 2 release, The Bouncer was highly anticipated. The Bouncer received "mixed or average reviews," and holds an aggregate score of 66 out of 100 on Metacritic, based on twenty reviews. Depending on their choice, the player would see unique aspects of that scene from the chosen characters perspective. Before every encounter the player would have the option to choose one of the 3 main protagonists. While Dream Factory/Squaresoft had previously introduced RPG elements to the beat 'em up genre with the Tobal series, The Bouncer took a stronger emphasis on character development systems and branching storylines. Enemies can also be thrown or otherwise knocked into one another, causing all of them to take damage at once. The Bouncer also introduced a new juggling type of ragdoll physics engine to third-person action games, allowing the player to launch enemies into the air with an attack and keep them suspended by striking them repeatedly. We adjusted each scene in detail with an editor that conducted parameter adjustments on the actual hardware." In order to create atmosphere, we spent much time on filters and lighting. Both the bloom and DOF effects are now widely used in modern action games, and more generally, The Bouncer was a precursor to modern shaders.Īccording to director Takashi Tokita in a 2001 interview: "No matter how many polygons you use or how realistic the textures are, without filters and lighting, CG pictures will be of a quality lower than that of a figurine. The Bouncer also introduced a depth-of-field (DOF) effect, blurring the background or foreground during cinematic cutscenes. The game's presentation and production values were considered groundbreaking, particularly due to its introduction of innovative shading techniques, most notably what would later be called a light bloom effect, which critics at the time described as a "glowing" effect that created "a unique gloss that's never been used before with such success." This effect was used in order to create a more cinematic movie-like look, as well as to compensate for the PS2's lack of anti-aliasing. Some of its features became widely-used among the industry. Like earlier DreamFactory & Squaresoft collaborations, such as Tobal, Bushido Blade, and Ehrgeiz, The Bouncer used novel design and presentation ideas, but its experimental nature divided critics. Options Mode - Change various settings including the language of the voice acting.Survival Mode - An extra mode in The Bouncer which offers 10 stages full of opponents to defeat.Versus Mode - An extra mode in The Bouncer which offers up to 4-Player multiplayer competitive combat.Story Mode - The main campaign where you play Sion, Volt and Kou's journey to rescue Dominique from Mikado.Wong Leung - An old man who raised Sion and taught him martial arts.PD-4 - A bionoid developed by the Mikado Group.Mugetsu - Dominique's kidnapper and head of Mikado Special Forces Unit.Leann Caldwell - Kou's supervisor and a valuable source of information about the Mikado Group. ![]()
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